![]() For MP, servers set the max cost (or none at all, if you don't give a damn about balance). For SP, a Max Cost that can be set at the start of a game, or disabled - players should get the choice of whether they want a Cost ceiling or not. >There are a number of different ways to apply this. Let's face it, this is also a way better alternative to "max weapon count." For EGS, this would be different from "device count" in that we don't want to include deco or lights in the equation - just core functionality. Players make the choice between lots of guns, armor-blocks, and a slower ship, or something fast and armed, but with tissue-paper defense. In Reassembly, every useful device has an associated cost (P), which counts toward the total "value" of a ship. There are certain things which tend to do better, of course, but there's a very "Rock/Paper/Scissors" balance in effect for many of the available factions. Reassembly.Īround fall of last year, I started taking an interest in some of the player-run tournaments, and quickly discovered how well-balanced the game is (overall). SO! On the topic itself, I remembered another game that I think might provide some key solutions for us here. Say, something that boosts Thruster output, but reduces weapon damage ("rerouting power" or somesuch rationale). I don't think that will affect the Deathcube paradigm significantly, but as someone who favors flexibility over hard restrictions, I think this might be a better direction to lean toward. There was a similar suggestion weeks (or a couple months?) back, which suggested multiple core "tiers" with certain advantages, and somewhere in there was an idea I do heavily favor: "modules" of some kind, which can be slotted into the core to alter ship performance. I don't think it's necessary to have multiple core sub-types for the same vessel class. That's when things become a great deal more interesting than "who can build the sturdiest box."Ĭlick to expand.I've looked into this suggestion and I'm really not a fan of the idea. The key is to discourage the Deathcube paradigm and encourage more varied ship types. Of course, as I said in my previous post, that same creativity is what allows them to exist in the first place, and placing any kind of restrictions on building options is going to hurt everyone. You can build whatever you want, but if you want to survive, to succeed, to win, what options do you have left? THAT is why Deathcubes are a bad thing - they run counter to the very core of the game itself. If death spheres were the most effective, we'd be having the same conversation about them. When you introduce a competitive element like PvP, that creativity gets stripped away in search of the "best" design. ![]() Dressing up the outside is something most people won't bother with because it hinders the ship's performance, which is the entire point of a Deathcube - performance.Ĭonsider for a moment we're playing a game where the primary focus is creative building. Your notion of building a pretty shell around them results in extra mass, which means either a slower and less effective box, or a bigger cube to hide more thrust in, which increases mass even more and. So things like Deathcubes or other (visual) Abominations are ok, but have a high chance to vanish as more game mechanics get activated/implemented.Ĭlick to expand.There is one thing wrong, which I believe is a distinct point against them in a game such as this: they limit creativity. Please note: We are still STARTING to develop balancing and features. And don't think we will go on to allow placing thrusters shielded INSIDE a ship for the future -) A lower silouette because of torpedos and rockets homing in to your thrusters and turrets. Think of the (not yet implemented) CPU-System can only handle a given set of devices.and if you can not keep up with adding thrust because your CPU won't handle the gazillion thrusters and RCS you need for loads and loads of armor.then you might want to design your death cube a little bit different.or build your combat-ready CV different at all.less armor but maybe a shield. And even then, they are only a visual issue, because they "work".įinally, the devs task with adding new mechanics, MIGHT (!) lead to a situation where such death cubes are still possible but may become lame ducks On the other hand, the cubes are an only an issue for PvP, not for PvE. but will become more "fluid" as we progress) (ok, only the weapons cap is a hard cap atm. Thats part of the game as building is not limited by strict caps. ![]() Imho if you WANT to build a death cube and play "the borg", please go for it. Death cubes are just an "artefact" of some gameplay mechanics not in place yet (or not fully added).
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